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Crash Team Racing - Drive-thru Danger

Working on CTR Nitro-Fueled was a fantastic moment for me and I feel privileged to have worked on such a title.

I was responsible of the lighting and all its aspects in the level. I made sure the colors and the values were well balanced so it gives the player great visibility of the track, but also highlighting landmarks.

At Beenox, I iterate closely with the Artistic/Technical Direction, as well as the environment art team. Drive-thru Danger was one of many DLC we released post-launch. I had the fortune to do all lighting on every post-launch DLC and working on skies.