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Miss Daisy - Real-Time Short in UE4

I was environment artist and light artist on this project.
Also, I work on composition, camera shot, post-processing, story and environment animation.

I used 3ds max, zBrush, Substance designer, Photoshop and Unreal Engine 4

This project is present at the 14e sommets du cinéma d'animation, Festival international d'animation de Montréal section Panorama Étudiant Québec + Canada.

Miss Daisy - Real-time Comic Short

Samuel gauthier idbui3w

Trees' shader and modelling. Lighting and composition with David Bastien-Robert

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Outside lighting and composition with David Bastien-Robert

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Inside lighting

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Inside lighting

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Inside lighting

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Modelling of rock and trees

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Modelling fan

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Modelling and texture

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Characters' textures

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Tree close-up

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Tree LOD