Working on CTR Nitro-Fueled was a fantastic moment for me and I feel privileged to have worked on such a title. Crash Cove was my first map in production. I was responsible of the lighting and all its aspects in the level. I made sure the colors and the values were well balanced so it gives the player a great visibility of the track, but also highlighting landmarks. I co-develop the lighting and the sky for Crash Cove with Julien Barret.