Working on CTR Nitro-Fueled was a fantastic moment for me and I feel privileged to have worked on such a title. Here is the lighting done for Skull Crash. I was responsible of the lighting and all its aspects in the level. I made sure the colors and the values were well balanced so it gives the player a great visibility of the track, but also highlighting landmarks. At Beenox, I work closely with the artistic/technical direction, as well as the environment art team to set iconic sunset lighting of Skull Cove. I also did the skybox texture.