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Samuel Gauthier
Samuel Gauthier
Lead Lighting Artist
Québec, Canada

Summary

Digital Dimension as Lead Lighting Artist
2021 - Now
Cinematic using Unreal Engine 4 & 5
Raytracing, Lumens
Pipeline, LookDev, Tools

Beenox as Intermediate Lighting Artist
2020 - 2021
In-house game engine, Unreal Engine 4
Advanced Material Post-process, Lighting, Pipeline & Optimization

Beenox as Lighting Artist
November 2016 - 2019

Tuque Games as 3D Artist and Lighting Artist
November 2014 - October 2016

- Professional Experience -
Call of Duty: Modern Warfare (2019)
Crash Bandicoot 4: It's About Time
Tony Hawk's Pro Skater 1+2 (Special Thanks)
Call of Duty: Modern Warfare 2 Campaign Remastered
Crash Team Racing: Nitro-Fueled
Livelock

Skills

LightingEnvironment ModelingShadingTexturingOptimizationUnreal

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unity
Unity

Productions

    • Movie
      Kizazi Moto: Mukudzei
    • Year
      2023
    • Role
      Lead Lighting Artist
    • Company
      Digital Dimension
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Lighting Artist
    • Company
      Beenox
    • Video Game
      Crash Bandicoot 4: It's About Time
    • Year
      2020
    • Role
      Lighting Artist
    • Company
      Beenox
    • Video Game
      Call of Duty®: Modern Warfare® 2 Campaign Remastered
    • Year
      2020
    • Role
      Lighting Artist
    • Company
      Beenox
    • Video Game
      Tony Hawk's Pro Skater 1+2
    • Year
      2020
    • Role
      Lighting Artist (Special Thanks)
    • Company
      Beenox
    • Video Game
      Crash Team Racing: Nitro-Fueled
    • Year
      2019
    • Role
      Lighting Artist
    • Company
      Beenox
    • Video Game
      Livelock
    • Year
      2016
    • Role
      Artist (3D, texture, light, shader)
    • Company
      Tuque Games

Experience

  • Lead Lighting Artist at Digital Dimension
    June 2021 - Present

    Cinematic using Unreal Engine 4 & 5

    Raytracing, Lumens

    Lead, Pipeline, LookDev, Tools

  • LookDev & Senior Lighting Artist at Digital Dimension
    Quebec, Canada
    January 2021 - June 2021

  • Lighting Artist at Beenox
    Quebec, Canada
    November 2016 - Present

  • 3D Artist at Tuque Games
    Montreal, Canada
    November 2014 - October 2016