Working on CTR Nitro-Fueled was a fantastic moment for me and I feel privileged to have worked on such a title. I was responsible of the lighting and all its aspects in the level. I made sure the colors and the values were well balanced so it gives the player a great visibility of the track, but also highlighting landmarks. At Beenox, I work closely with the artistic/technical direction, as well as the environment art team. Gingerbread Joyride was one of many DLC we released post-launch. I had the fortunate to do all lighting on every post-launch DLC and working on skies.