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Crash Team Racing - Twilight Tour Lighting

Working on CTR Nitro-Fueled was a fantastic moment for me and I feel privileged to have worked on such a title. I was responsible of the lighting and all its aspects in the level. I made sure the colors and the values were well balanced so it gives the player a great visibility of the track, but also highlighting landmarks. At Beenox, I work closely with the artistic/technical direction, as well as the environment art team. Twilight Tour was our first DLC we released post-launch. I had the fortunate to do all lighting on every post-launch DLC and working on skies.