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Barney's World / Technical Artist & Lighting TD

Using Unreal Engine for Cinematic/Film projects, utilizing Ray Tracing & Lumens, leveraging Movie RenderQueue, and developing pipelines for CGI film production. Sharing knowledge of Unreal Engine with artists, developing interdepartmental tools, optimizing of Pipeline and performance, LookDev of image quality, and creating/modifying shaders were part of my responsibilities on this Project.