I was environment artist and light artist on this project.
Also, I work on composition, camera shot, post-processing, story and environment animation.
I used 3ds max, zBrush, Substance designer, Photoshop and Unreal Engine 4
This project is present at the 14e sommets du cinéma d'animation, Festival international d'animation de Montréal section Panorama Étudiant Québec + Canada.